ROLE IN THE TEAM
The Shark is, above all else, a hunter. She has a lot of closing power, meaning she shines the most during the late stages of a match, when everybody starts focusing more in scoring and less in staying safe. It is at that moment when she will be able to finish off any stragglers who, forced by the circumstances, get wounded and end up at the mercy of this flexible flyer with all around decent skills.
The Shark's special ability allows her to place scent tokens all around the circuit as she moves, which paired with her excellent movement should allow you to fill the field with tokens quite easily.
Her final skill synergizes with her scent tokens, allowing her to ready herself and activate when another flyer is wounded in the same square as a scent token. This is very useful to set up traps around force fields and asteroids, and allows for interesting late match strategies to steal the ball at the last minute.